New google hangouts roll201/7/2024 ![]() I was pretty quick at eye-balling a situation and assigning probabilities to outcomes, had a decent recall of the rules, and knew instinctively that making fair judgments and keeping things moving was more important than being 100% correct. All things considered, I did a decent job from the little I can remember. That’s pretty much answered above – sometime around nine or ten years old in the mid-1980s using the first edition AD&D rules (as interpreted by a kid that age with no background in RPGs). O u r group occasionally grew to ten or twelve players (including Scott), but the core of it consisted of four and I was almost always the DM from day one. Shortly after th at, I picked up the full set of first edition AD&D books and convinced my friends to play the game with me as Dungeon Master. Even with that character’s brief and tragic experience, I was hooked on the concept of role-playing games in general and Dungeons & Dragons in particular. I don’t remember if Scott explained what a troll was or why the lantern was important, but it didn’t matter. Eventually, the creature found me and tore me to pieces. Scott continued to mention that lantern throughout all this, which was getting really annoying. Not being nearly fast enough to escape, my character climbed a tree and hoped for the best. While Scott kept reminding me I had a lantern, which seemed to me like an odd detail to fixate on while being clawed to death by an unstoppable monste r, I had my character run for the hills. My character started on some foggy moor outside a village and soon ran across a terrible creature with greenish skin that kept coming no matter how many times I hit it – its wounds simply knit back together. It sounded good, so he m ade some paper chits with numbers and had me create a quick character (probably a fighter). There was this kid, Scott, who sat behind me and he asked if I wanted to play a game about adventures with magic and dragons he learned from his older brother. It was during school – perhaps a half-day – and the teacher said that when we finished our work we could talk quietly. My first experience with role-playing games happened when I was around nine or ten years old ( in the mid- 1980s). I am interested in continuing that conversation. ![]() I am hopeful that she will soon have time to respond to my questions for an email interview. This was spurred by an interrupted conversation about it with +Satine Phoenix at Gary Con VIII. I have two questions that are now standard questions for all future interviews, about having women players and women GM’s. Some of my questions were spurred by conversations we have waiting for all the players to join the Hangout, such as the one about Cons. I’m not sure what else I might ask, but I find it interesting and helpful to learn how other GM’s handle that role. I was flattered that he found it fun and was ready for more questions. Last night was session 103, and John sent me his answers to my questions. In my last article, about hitting session 100 on Roll20, I got a few responses on G+ that there were some that had lasted as long, and one that was over 200 sessions! This is the second interview posted here. ![]() He agreed to an email interview where I picked his brain about running a game on Roll20 for 100 sessions. Our DM, +John Carlson writes the blog, Dwarven Automata. ![]() I have mentioned this before, most recently a couple of weeks ago when we hit session 100 and two years of play. Roll20 does let you put all kinds of icons, counters, glows, bars and stuff on tokens, which has been great for tracking stuff like motes, wound and onslaught penalties, special effects, etc.I play in a weekly AD&D online game on Roll20. That initiative ladder looks like it might be way better, though you could just keep it hidden in the GM layer and bring it in as needed. We've been using the built-in Roll20 initiative tracker, which has mostly been. We have a Roll macro (/roll ?d10>7sd), which asks how many dice to roll, then rolls them, displays them sorted highest to lowest, and highlights 10s and 1s - which makes keeping track of double 10s and dice tricks pretty easy. Roll20 lets you set up macros & share them with your players you can even have a little button in a macro bar on the lower left. My group uses Roll20 with either the built-in voice chat or Google Hangouts we haven't tried Discord yet, but maybe we should. Could you post some of this stuff? It sounds extremely handy. ![]() so you just hit a button and the chat shows your results for everyone.Īlso, Discord is infinitely superior for voice chat to either Skype or Hangouts. Then we were able to easily build macros for Join Battle, Withering Attack, Withering Damage, etc. Depends on your r20 subscription level, but my ST has API access and he built a rollable table that displays individual die results (for dice tricks) as well as summarizing the total successes. ![]()
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |